For Path of Exile: Heist league, we determined to place few starter builds for any participant wanting to start out the league, with most effectivity. The purpose of a league starter construct is to not be the perfect at something, however moderately be the most cost effective construct to start out with in a brand new league, the place you don’t have any foreign money, no hard-to-get Uniques, nor any complicated mechanics. This Doom Vortex Occultist Construct will purpose to be simple sufficient to acquire, easy to scale when it comes to injury, and quick to stage up. Excellent as a starter construct, or an possibility for these desirous to attempt their hand a curse stacking.
Path of Exile Heist Doom Vortex Occultist Construct
For this Path of Exile Heist construct, our purpose is to succeed in endgame as shortly as doable, and begin making foreign money by doing excessive stage content material earlier than most different gamers, even in case you are desire a extra informal playstyle. This construct can be finest suited to for a Heist League playstyle for 3.12, and supplies gamers a solution to to get pleasure from all the brand new content material with out restrictions.
About The Vortex/Chilly Snap Occultist
Earlier than we start our construct, let’s speak concerning the Vortex/Chilly Snap Occultist. It has been a traditional league starter construct for years, and it has developed a number of occasions over the course of the leagues. It has a number of variants, however on this Path of Exile information, I’m going to enter element a couple of distinctive iteration of it that may make it excellent for the most recent league. Let’s transfer on to the most recent adjustments and the way it will have an effect on your playstyle.
Growth 3.12 Modifications
The adjustments to curses, and the introduction of Doom within the 3.12 growth, makes an excellent utility for cooldown of builds. At endgame, Vortex has a cooldown of just about 1 second, and Chilly Snap’s cooldown lasts for 3. This leaves us an excellent area to self-cast one curse, supported by Impending Doom, to trigger on-death explosions. Utilizing “Vixen Entrapment” distinctive gloves, it triggers three extra socketed curses, with Occultist permit stack a most 4 curses.
By having Despair as one in all our curses, we get the advantage of growing each Vortex injury, and explosion injury from Impending Doom. It will increase DoT taken by enemies, and reduces their chaos resistance. This enables a fluid playstyle by utilizing one curse at vary, rush in direction of them with Phasing Flask, and drop an immediate Vortex on their head with out stopping. Sometimes, we use Chilly Snap to get a Frenzy cost, and freeze some mobs.
On bosses, the curses keep for a very long time, permitting us to stack different Chilly DoT Spells comparable to Creeping Frost.
Doom Vortex Occultist Construct: Gems and Hyperlinks
Beneath you’ll discover good combos for Hyperlinks and Gems that make the Construct perform for every Ability you’ll be utilizing. I’ve organized them by Ability, so as to see the development you may take with every with a view to obtain an optimum setup.
You’ll stage with Creeping Frost and preserve including new spells and help gems as you stage up.
Our essential injury talent, and in late sport, it casually turns into our utility spell as properly. You’ll run between packs, dropping
Vortex over them, and simply go away them to their doom. It’s an immediate spell, so you need to use it concurrently with every other spell, with no delay. It might be used on RMB, and also you maintain it for infinite casts each 1 second.
The Vortex leaves chilling floor upon solid, which scaled by growing chilly Illnesses effectiveness. This helps exploiting the Mixture of Bonechill and Hypothermia help gems, to scale your injury primarily based on chill impact. It’s additionally a defensive mechanic by itself, by lowering motion pace of enemies. Decreasing enemy motion pace in Vortex construct, and we use different sources to scale back it even additional. That’s how we are able to spearhead via most enemies with out paying them any consideration, which is strictly what makes an excellent construct to carry out Heists with harmful guards behind properly defended slim doorways and corridors.
Notice that Vortex can solely be solid in your ft, and round you, so that you must be in melee vary. Not solely that, however proper in the midst of packs to get all of them into one Vortex. That is achievable with “Phasing” to take away collision with monsters, and go proper via them. So don’t go into packs with out your Quartz Flask up for Phasing.
You’ll be able to put
Swift Affliction instead of Hypothermia, and you’ll get barely extra injury on all instances. However I nonetheless desire Hypothermia over it, for the improved chill and freeze probability, and the longer period of the talent. You can too use Concentrated Impact instead of Elevated Space of Impact throughout the highest endgame bosses comparable to Sirus, or the Shaper. These encounters wants uncooked single goal injury, and never protection.
Creeping Frost & Chilly Snap
Creeping Frost is the primary Chilly DoT talent you get in Act One, and is a projectile spell. Collect monsters, solid one Frost Bomb, and a few Creeping Frost, then transfer away. They are going to die shortly. In later ranges, you solely use it after making use of all different DoTs on Robust Distinctive enemies, to convey them down quicker.
You’ll be able to place Creeping Frost in Rime Gaze Distinctive Helmet, and hyperlink with Intensify to compensate for AoE. This fashion, you additionally get big injury modifiers should you solid it thrice.
Within the mapping situation, with bigger teams of monsters, the projectile from Creeping Frost collides with the primary enemy in its path. This prevents it from reaching the center of packs shortly, until we spend money on a number of projectile modifiers, which is ineffective for our different spells. That’s why we use it for single goal with big life solely.
Chilly Snap then again, casts precisely at the place you place your mouse pointer, even on the fringe of the display behind enemy mobs. So we’re extra probably to make use of Chilly Snap in the midst of bigger mobs, throughout mapping and normal clearing. It’s necessary to sit back them, and skinny their numbers, earlier than we rush in with our Vortex. It additionally generates Frenzy fees for simple pace and injury buff. It could share the identical hyperlinks with Creeping Frost in Helmet sockets.
Occultist Ascendancy have a fantastic help for Curse expertise, and with the rework launched in 3.12 Heist growth, it solely grows stronger. Now should you hand-cast a curse, it positive aspects “Doom” per second, as much as a most, growing general impact of the curse. This goes properly with Injury over Time spells, and synergies with the Doom explosion that occur upon enemy loss of life from “Impending Doom” help. The longer an enemy takes to die, the longer the Doom impact grows, and the stronger your injury plus explosion injury turns into.
The explosions from Impending Doom is chaos injury, which is weak in a Vortex Construct. Nevertheless, a number of explosions from a number of enemies overlap on similar goal(s). We are able to additionally improve explosions injury by utilizing Despair as our 4th Curse, because it helps each: injury over time from Vortex, and chaos injury from Impending Doom.
Due to curse restrict, in early sport, we solid one curse. We’d like this to be probably the most offensive curse, to trigger most injury. This make Frostbite an absolute should. However at endgame, we goo deeper in additional harmful content material, and improve our curse restrict. So we swap to hand-cast a defensive spell, and set off our offensive spell via Distinctive Gloves. The Defensive spell I like to recommend casting is Temporal Chains, to scale back enemy motion pace additional, and make debuffs on them last more. It’s helpful for use at vary, earlier than diving via packs of enemies, and it grow to be extra useful with Doom impact.
Hand Forged curse
Triggered Curses (In Vixen’s Entrapment Gloves):
We use Frost Bomb to debuff enemies with Chilly Publicity that applies -25% to Chilly Resistance to enemies. Throughout earlier leveling, it goes properly with Spell Cascade help, to cowl bigger areas. Nevertheless, in endgame, we place it in a “set off wand” and automate it fully.
- 2 Hyperlinks (2B): Frost Bomb-Spell cascade
We use Flame Sprint as a motion spell, and it’s a straightforward solution to acquire Arcane Surge buff, so we solely want these two hyperlinks.
- 2 Hyperlinks (2B): Flame sprint – Arcane Surge(not more than lvl 5)
Storm Model & Steelskin
As injury over time is degeneration, and never successful, this construct don’t have a dependable solution to carry out “hits” on enemies. We repair this by Triggering Storm Model, a spell that connect itself to enemy, and preserve hitting them a number of occasions. Additionally chaining between a number of enemies. Our hits don’t do any noticeable injury, however we’d like them to get one essential strike each few seconds. This essential hit set off Elemental Overload from passive tree, to get 40% extra injury multiplier for 8 seconds. So control Elemental Overload and at all times be sure you have Storm Model to set off it.
The simple solution to set off Storm Model in early sport is a low stage Forged when Injury Taken gem, with Elevated Vital Strike help. However later in sport, we take away Elevated Vital Strike to save lots of sockets, and place Storm Model in a “set off Wand”.
Steelskin is a buff that takes a portion of injury inflicted on you, then expire. We use to extend survivability.
This construct have actually big arsenal of buffs and Auras to select from, and mana is barely a small limitation. You should utilize Essence Worm Distinctive Ring to have one Aura at no cost, then you will have all of your mana accessible for different buffs. The true limitation is the variety of sockets, and what number of help and utility gems you might be prepared to sacrifice to achieve everlasting aura. Essentially the most impactful Aura is Malevolence, and that’s what we place in Essence Worm, then we both go offensive with Hatred and Readability, or full defensive with Vitality, Flesh and Stone, and Arctic Armour. I like to recommend defensive in case you are enjoying Heist, it smooths gameplay, and make Heists manageable. The construct have already got sufficient injury to undergo T16 with small concern.
This talent is an non-obligatory defensive possibility, should you can afford the additional socket. It drains your Vitality Defend to create a dome with larger life than what it drained. This dome takes a portion of injury finished to you, till depleted. This mechanic is beneficial in sure conditions, with harmful bosses or very crowded confined areas. It’s a great way to make use of your Vitality Defend previous to participating enemies, and will be exploited in Heist doorways.
- 1 Socket (1B): Frost Defend
One other defensive possibility with a “set off Wand”, you need to use with Storm Model or as a substitute of it. It passively grants block probability for assaults and spells, which is doubled by Glancing Blows, and likewise lashes at enemies if you block their injury.
Ability Tree Development / Path of Constructing / Ascendancy / Bandits
On this part we’ll check out the place you’ll need to position factors into your Ability Tree to make this Construct perform, in addition to in what order works finest for max effectivity. Let’s start with the place to position factors all through the First Chapter.
First Labyrinth (43 factors)
When inserting factors we begin on the Witch space, going via spell injury nodes in direction of “Arcanist’s Dominion”, then we flip proper for “Coronary heart and Soul”, “Deep Knowledge” and remainder of life and mana nodes. Upwards via space of impact nodes and to “Merciless Preparation”, then flip proper to get all chilly injury nodes in “Breath of Rime” department, and cease there for now.
Again to Arcanist’s Dominion, go left from there in direction of “Fast get well” wheel, for early mana regeneration and life. And ensure to pair it with Readability Aura to undergo the degrees easily. Go upwards to achieve “Elemental Overload”, and left to get “Retribution”, “Self-discipline and Coaching”, “Holy Dominion”, and “Gentle of Divinity”. This path is the best solution to get each life and injury early on, earlier than we go down the lengthy path in subsequent section.
Second Labyrinth (63 factors)
The purpose right here to fulfil life and block probability nodes that require an extended journey in west a part of tree. From “Holy Dominion” we cross to “Devotion” and adjoining life nodes, then get two Energy factors all the way down to “Glancing Blows”. Take whole wheel of “Sanctuary” and pair it with an excellent Defend in your off hand, be ready to make use of a protect any more, for good defensive and offensive bonuses.
Go down, and fill the “Tireless” Wheel, and spend three extra factors in direction of “Unwavering Stance” which make you proof against stuns, so you’ll be able to by no means be stopped by enemies.
Third Labyrinth (Stage 70 with 93 factors)
Discover shortest solution to “Structure”, and take the jewel socket in your approach. Place a uncommon jewel with life and injury there, or easy put Fluid movement jewel to get huge Dexterity enhance, which is required to stage up a few of your gems.
From beneath “Breath of Rime” department, take the entire path to the proper. Get “Whispers of doom” wheel, and preserve going proper to get “Written in Blood” node, “Arcane swiftness” wheel, and “Fingers of Frost Wheel”. These nodes offers big injury bonus, particularly “Arcane swiftness” which might grant as much as 75% elevated spell injury. Based mostly on the whole block probability you will have. You get extra curse from Whispers of Doom, so use a Vixen’s Entrapment gloves by the point you allocates it. This will get you full profit out of your curses.
Get “Mystic Bulwark” for extra probability to dam spells, and elevated mana regeneration. Then take the remainder of the wheel and get “Prodigal Perfection”, for extra spell injury. “Prodigal Perfection” offers big mana bonus, which is best than “lowered mana reservation” nodes. Due to how “Vitality” reserves flat mana, not a proportion, growing mana pool lead to extra unreserved mana.
Ultimate Labyrinth (Stage 90 with 113 factors)
For closing Labyrinth I desire utilizing Cluster jewels moderately than taking regular passive expertise, they’re extra versatile and provides robust buffs. I take the jewel socket wheel subsequent to “Whispers of Doom”, and place a Giant Cluster Jewel in it. Any dps jewel can work, so long as you get with 8 passives whole, with three of them being good Notables. I personally rolled “Burden Projection”, “Conjured wall”, and “Essence Rush” on normal spell injury Jewel, and it was adequate for all content material.
Then we’d like a Medium Cluster Jewel with “Chilly Injury Over Time Multiplier “, which will be robust by itself, however you too can roll two stronger Notables on them. Like “Brewed for Efficiency” and “Publicity Remedy”, or any stronger possibility accessible to you.
I desire utilizing the remaining two jewel sockets for regular jewels with life, resistances, and a few injury. then utilizing extreme passive factors on Structure wheel, to get extra life. In the event you wish to push character over stage 90, preserve getting extra life and jewel sockets, and that’s it.
Path of Constructing
In the event you want precise specifics of the construct, you’ll be able to copy and import this hyperlink within the offline instrument “Path of Constructing” to see all the character construct. Or Open the POE Planner hyperlink for a web-based character planner.
Hyperlink of three.11 construct: https://pastebin.com/nvhdjzjv
POE Planner Hyperlink (For direct view from cellular): www.poeurl.com/c3RP
Ascendancy and Bandits
Occultist has a really robust synergy with Chilly spells, and using Curses, with very robust defensive bonuses in opposition to hit injury. We don’t make the most of a number of curses till endgame although, so we spend Ascendancy factors on Chilly nodes first. Begin with “Void Beacon”, then go for “Frigid Wake”. These nodes will cut back enemy chilly and chaos resistances and their life regeneration. On high of that, it renders you proof against Freeze and Chill, offers you big chilly injury over time multiplier, and the prospect to freeze enemies, plus trigger them to deal lowered injury. Protected to say is has many nice advantages.
For the subsequent level we’ll get “Profane Bloom” to curse hexproof enemies, and make some enemies explode upon loss of life. This explosion stacks with “Impending Doom” , and its impact elevated by “Despair” curse. For the ultimate level in our Ascendancy, we get to make use of “Malediction” which causes enemy to deal even much less injury, and take extra injury. It additionally offers small extra chaos injury to our hits and explosions, to clean out clearing big packs. And it open up a 4th curse on enemies.
For Bandits we kill all of them for 2 passive factors.
Doom Vortex Occultist Construct: Gear
Beneath you’ll discover some suggestions for weapons, armor and equipment you may get to raised make the most of the construct to good effectivity early and late within the league.
For league starter builds with a really restricted funds, you don’t have to plan round costly and laborious to get objects. Your purpose is to seize the best to get weapons to make this construct perform, and go from there. You’ll at all times use a protect in your off hand, which could be a uncommon Vitality Defend primarily based Defend, or a Distinctive Defend with some particular stats.
Use a Uncommon protect with +1 to all chilly spell expertise and a few defensive stats, or purchase Lioneye’s Regret, or Kaltensoul protect with Crystal Vault chest. The opposite possibility is to make use of Zeel’s Amplifier for pure injury bonus and elevated space of impact. A stat which permit us to switch “Improve Space of Impact” help gem with a greater injury help.
The last word alternative for shields in life primarily based builds is The Give up, which supplies an enormous life bonus, big block probability, huge armor, and insane life restoration on block. It’s not mandatory, however take into account it as a closing chase merchandise if you wish to push this construct over the restrict, and never only a starter construct.
For a essential hand, we use a uncommon Wand or Sceptre, with “+1 to all chilly spell expertise”, chilly injury over time multiplier, and a few spell injury. It’s all you want till endgame, then bench-craft “Set off socketed spells if you use expertise” in your weapon. This modifier help you set off three spells routinely, so you will have much less buttons to press. The three spells I exploit with my set off weapon are “Frost Bomb“, “Tempest Defend“, and “Storm Model“.
Armor and Equipment
Use any chest with six hyperlinks till purple maps, then get a Crystal Vault for throughout protection. It’s an inexpensive possibility that may carry you thru all the Atlas as much as T16 and low tier Awakener. Which is sufficient for a starter construct. Nevertheless, you need to use Stomach of The Beast for pure life, or a uncommon chest with helpful Redeemer affect modifiers.
Rime Gaze is a brilliant low cost helmet, it’s a fantastic alternative from begin to finish. The one superior alternative is completely crafted uncommon Helmet with Redeemer affect, and each defensive and offensive modifiers.
Get Boots with highest motion pace doable, and use Vixen’s Entrapment for Gloves slot. Put all your further curses on the gloves for auto catsing them.
For Equipment, we resort to uncommon Amulet and one uncommon ring, to cap our resistances and get as a lot life as we are able to. We are able to use Darkness Enthroned belt with excellent two jewels with life, resistances, and injury. In any other case, use Stygian Vise with one jewel.
Use a Quicksilver Flask from begin to end, ideally with Elevated motion pace throughout Flask impact, or elevated period. Then pair it with Quartz Flask for Phasing, this one is a should for our playstyle. Then decide a life Flask of your alternative, and Enduring Everlasting Mana Flask. For the ultimate slot, use Rumi’s Concoction, or a uncommon Granite Flask. In all instances, make sure that to have Bleed, Poison and Ignite immunity in your flasks, additionally ideally, a curse immunity.
Sometimes, Soul of Arakaali to cowl the Illnesses you aren’t proof against, comparable to shock, and non-ailment DoT. In the event you take injury over time (from poison for instance), and cease taking that injury by utilizing your immunity flask, you’ll set off a buff with 50% elevated restoration charge for all times and Vitality Defend. That is nice for sustaining excessive injury over a time period, which inserts extra into our playstyle.
For Minor Pantheon, I’d go together with Soul of Abberath. Thus, ignite grow to be much less harmful, and burning floor grow to be useful moderately than dangerous.
Doom Vortex construct just isn’t solely a starter construct, however a construct with lot of potential. If constructed proper, it could possibly problem even the hardest encounters the sport throws at you. Whether or not it’s a deep Delve, a Distinctive synthesis boss, or a excessive finish pure Breachstones. In worst case encounters, you don’t should cease and assault or solid at enemies. This enables for higher mobility, with Vortex being an immediate solid. If survival is prioritized, you’ll be able to preserve dancing round bosses holding Left and Proper mouse buttons collectively, or bind Vortex to left mouse button to spam on cooldown. The liberty to maneuver on a regular basis is priceless in endgame encounters.
Push DPS For Your Secondary Abilities
In the event you determine to push for the perfect gear in sport, take into account excessive finish objects like Crest of Need distinctive Helmet, for insane DPS in your secondary spell. Use stage 21 corrupted Chilly Snap or Creeping Frost in its one socket, and use “+1 stage to all chilly spell expertise” modifier on all your Amulet, essential hand, and off hand. This ends in a gem with a stage as much as 32, which then offers double injury. The injury of a secondary talent like this can be very a lot similar to your essential DPS talent, and since it’s injury over time, that you must solely solid from time to time, no have to spamit. However this setup makes you pay the worth for having much less sockets, so that you must discover artistic options to compensate. One answer is utilizing a Shaper Amulet with stage 22 Vitality Aura, which saves you one socket.
Contemplate Utilizing Elemental Equilibrium
Elemental Equilibrium is a keystone with an attention-grabbing mechanic. It causes your elemental hit to extend enemy resistance of that specific ingredient that “hits” it, and reduces enemy resistances in direction of different components. This encourages alternating between two spells with completely different components, however as a result of our injury over time doesn’t “hit”, we are able to exploit it differently.
If we set off each Storm Model, and Orb of Storms from our wands, they may preserve a number of enemies, a number of occasions. The hits from these spells do pure lightning injury by default, so that they lower enemy resistance in direction of chilly. Our Chilly spells do hit as soon as, when it’s first solid, then injury over time doesn’t “hit” for the period. So the elevated chilly resistance brought on by one hit from Chilly snap for instance can be shortly overridden by any of the hits of Orb of Storms, and adjustments to unfavorable enemy chilly resistance. For this to work on a regular basis, we’d like to verify we’ve no “added chilly injury to spells” from any supply. It’s a ineffective stat, as a result of it doesn’t assist injury over time, and the profit from Elemental Equilibrium is much better.
In the event you’re curious for extra Path of Exile builds you’ll be able to try subsequent Path Of Exile Starter Construct For Heist 3.12 – Chaos DoT Trickster. In the event you’re simply beginning your Path of Exile: Heist journey be sure you learn our Path Of Exile Heist Getting Began Ideas: Issues I Want I Knew Earlier than I Performed.
In the event you discovered this construct helpful and need to try extra of our Path of Exile content material, be sure you watch our Path of Exile: Heist Growth Overview. Or in case you are concerned with our guides, test our Path of Exile Builds.