Blizzard Leisure is ending new content material growth on StarCraft 2, the sci-fi real-time technique sport that first launched in 2010 with StarCraft 2: Wings of Liberty. The StarCraft staff will as an alternative give attention to “season rolls and obligatory steadiness fixes,” mentioned Blizzard government producer and vice chairman Rob Bridenbecker, in addition to “what’s subsequent” for the StarCraft franchise.
“We’re going to proceed supporting StarCraft II in the identical method as now we have with our earlier longstanding video games, reminiscent of Brood Battle, focusing totally on what our core and aggressive communities care about most,” Bridenbecker mentioned in a submit on the Blizzard web site. “What this implies is that we’re not going to be producing extra for-purchase content material, reminiscent of Commanders and Battle Chests, however we are going to proceed doing season rolls and obligatory steadiness fixes shifting ahead.”
Blizzard has produced Battle Chests, unlockable content material packs that embrace beauty rewards, and playable Commanders for StarCraft 2’s cooperative mode in recent times. The sport’s most up-to-date Battle Chest, its sixth, was launched in June.
“We all know a few of our gamers have been wanting ahead to among the issues we’re shifting away from,” Bridenbecker mentioned, “however the excellent news is this transformation will free us up to consider what’s subsequent, not simply with regard to StarCraft II, however for the StarCraft universe as an entire.”
The ultimate enlargement for StarCraft 2, Legacy of the Void, was launched in November 2015. Blizzard doesn’t presently have any introduced StarCraft tasks within the works. The developer’s present lineup consists of Overwatch 2, Diablo 4, Diablo: Immortal, and World of Warcraft: Shadowlands.
StarCraft 2’s authentic producer, Chris Sigaty, and designer, Dustin Browder, just lately joined ex-Blizzard CEO Mike Morhaime’s new firm, Dreamhaven.
Polygon – All