In context: For a few years, way more titles have featured male protagonists quite than females. Nevertheless, this yr, we noticed an virtually equal divide between female and male recreation protagonists for the primary time. May this be the signal of a extra inclusive and gender various future for the online game trade?
Feminist Frequency’s annual evaluation of E3 recreation bulletins appears on the divide between male, feminine, and gender-ambiguous or non-binary recreation protagonists. The info additionally signifies the proportion of video games that permit gamers to decide on the gender of their playable character.
The info—tracked since 2015—has usually been male-heavy. This yr, one thing uncommon occurred: some 18% of video video games featured playable feminine protagonists—a far greater determine than earlier years and nearer than ever to the proportion of male-protagonist video video games, which stands at 23%.
Curiously, greater than one-third of this yr’s 18% of female-protagonist video games got here from Sony’s PlayStation 5 reveal.
“A brand new console technology might result in vital change, and Sony’s affect inside the video games trade is huge,” the report reveals. “The PlayStation 4 has bought greater than twice as many models over its lifetime as Microsoft’s competing Xbox One—so if this does mirror a bigger technique on the a part of the console maker, the repercussions in years to come back could possibly be very vital certainly.”
Feminist Frequency is uncertain whether or not this optimistic change is right here to remain, however 2020’s outcomes look promising. The info from this yr could possibly be a one-off anomaly or an indication of lasting change. This is hoping the latter is the case, because it’s undoubtedly time that cussed notion—that gaming is the pastime of boys and males—is eradicated without end.
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