The fan-made patch and remastering of Silent Hill 2’s PC port continues updating, with a current model bringing a bunch of enhancements. The click sound when audio samples had been interrupted—most noticeable while you scrolled by way of the menu—has been eliminated, and 3D positional audio has been added. The map view has been adjusted for widescreen, and built-in shaders added to permit making your personal changes to brightness, SMAA antialiasing, and coloration temperature. The decision of the fog texture has been upped from 256×256 to 512×512, just like the PS2 had. Bugs have been fastened, together with some that had been current in all prior variations of Silent Hill 2.
All in all it is a fairly definitive enchancment. I would quibble with the upscaled 2D photographs, which look a bit too clear—particularly the handwriting on notes—like one thing out of a hidden object sport, however that is in all probability as a result of I am previous. The quantity of labor that is gone into the improved version is rattling spectacular.
A brand new interview over at Gamespot consists of quotes from one of many PC port’s creators, who solely had 5 months to finish the undertaking, in addition to two of the modders, who mentioned the work concerned. Apparently they solely found the reminiscence handle controlling fog just lately, permitting them to get its motion at a pace extra like that of the PS2 model. It is the form of element most gamers would by no means even discover, however the dedication behind it’s commendable.
We just lately spoke to the Mayor of Silent Hill to see how the city is coping in these troubled occasions.